Settlement FAQs

is it illegal to power down settlement grid elite dangerous

by Gregoria Champlin Published 3 years ago Updated 2 years ago
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Yes, there's no way aside from physically destroying Powergrid. However, I recommend not to approach any settlement with bigger than Light security on ship. better park 2-3 Km away, so you don't trigger any trasspasses.

Full Answer

How do generators work in Elite Dangerous?

Generators power various functions of the settlement and can be destroyed. Missions can feature generic Settlements as targets, and ask for a specific data tower to be accessed or a specific generator to be destroyed. The official Settlements - Elite Dangerous: Horizons Pilot Training video has a detailed explanation.

What is the new settlement type in Elite Dangerous?

Elite Dangerous: Odyssey adds a new type of settlement to planets and moons with thin atmospheres. These settlements feature a variety of functioning building types, such as power plants, factories, and habitats, as well as defence systems to protect against hostile ships.

Where can I find a power grid for Elite Dangerous?

You can help Elite Dangerous Wiki by expanding it. A specialised energy grid assembly for controlling power flow. These can be found at Pailes Enterprise in the 40 Ceti system. Community content is available under CC-BY-SA unless otherwise noted. Let's Go Luna!

What is a settlement in Star Citizen?

These settlements feature a variety of functioning building types, such as power plants, factories, and habitats, as well as defence systems to protect against hostile ships. Commanders can enter these settlements at any time or as part of missions, interact with, kill, or avoid the inhabitants, and even steal items.

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What is the settlement in Elite Dangerous?

A Settlement in Odyssey. Elite Dangerous: Odyssey adds a new type of settlement to planets and moons with thin atmospheres. These settlements feature a variety of functioning building types, such as power plants, factories, and habitats, as well as defence systems to protect against hostile ships.

What is the security authorisation level in a settlement?

Settlements use a security authorisation system to deny access to visitors and infiltrators. Authorisation levels range from 0 to 3, with 0 being the lowest level and granted to a visitor whom the settlement's controlling minor faction is neutral towards, and 3 being the highest level and restricted to the most important personnel. Commanders who are detected inside a structure that they lack the necessary authorisation to access will be tagged as criminals and targeted by guards. However, the same authorisation system applies to settlement personnel: guards will not enter structures if they lack the appropriate authorisation level, even if they witness intruders enter those structures.

What are settlements in the HUD?

Unlike Surface Ports, ships and SRVs can only dock at a subset of Settlements, as most do not possess any Landing Pads. Settlements do not display in the contacts panel of the HUD . Settlements can be guarded by Skimmers, anti-SRV turrets, and anti-ship defence turrets.

What are settlement missions?

Settlement Missions. Missions can feature generic Settlements as targets, and ask for a specific data tower to be accessed or a specific generator to be destroyed. The official Settlements - Elite Dangerous: Horizons Pilot Training video has a detailed explanation.

How do settlements affect colonists?

Settlements can be found in one of nine states, which affect the activities available there and the presence of colonists and security forces: Active, Abandoned, War, Damaged, Online, Online Damaged, Offline, Offline Damaged, and Conflict Zone. If a commander attacks a populated settlement, the controlling minor faction will dispatch reinforcements, but these are finite; however, a commander who massacres an entire settlement and defeats all reinforcements will face severe consequences. Depopulated settlements will repopulate over time. Anti-ship defences also make aerial attacks on settlements risky unless commanders on the ground disable those defences first. Commanders can also deactivate a settlement's power plant, which also disables its security systems.

How to use security alarms in settlement?

Settlement security alarms can be exploited by infiltrators to distract guards and other personnel while carrying out illegal mission objectives. First, locate an alarm in a building away from the objective, then activate it while no personnel are watching and leave the building without being spotted. This may require obtaining security authorisation to enter a restricted building with an alarm; if a cloned authorisation profile is used, be sure to clear it after leaving the restricted building to prevent it from being picked up by any guards making security scans. Next, proceed to the building where the mission objective is located. Any guards normally patrolling the target building will leave to investigate the source of the alarm, and only civilian personnel will remain, which should make it much easier to reach the objective without detection or needing to kill anyone.

How are settlements protected?

In addition to civilian personnel, settlements are protected by guards who actively patrol the grounds and structures, searching for intruders or illicit activities. Settlement guards may ask visitors to submit to a security scan via Profile Analyser.

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Generic Settlements

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The vast majority of Settlements, numbering in the thousands, are generic locations with visible navigation markers on the planetary surface view of the System Map. The size of these Settlements is indicated by a varying number of + signs: the more + signs, the bigger the Settlement. A Settlement without any + sig…
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Unique Settlements

  • Some Settlements are unique, and distinguished from generic Settlements by several characteristics: they do not initially have markers in the System Map (activating any local data beacons may cause a marker to appear from then on), they rarely have any active automated defenses, they are not used as targets for any missions unless there is a Tourist Beacon integrat…
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Interactive Objects

  • There are various interactive objects which can be found at both unique and generic Settlements: 1. Data points can be scanned with a Data Link Scanner for intel packages, which can be handed over to a Major Factionfor credits. 2. Data towerscontrol and monitor various functions of the settlement and can be accessed with a Data Link Scanner. 3. Generatorspower various function…
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Settlement Missions

  • Missions can feature generic Settlements as targets, and ask for a specific data tower to be accessed or a specific generator to be destroyed. The official Settlements - Elite Dangerous: Horizons Pilot Trainingvideo has a detailed explanation. For example pirate factions give Destroy the Generatormissions where the commander must destroy a defense system power supply.
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Odyssey Settlements

  • Elite Dangerous: Odyssey adds a new type of settlement to planets and moons with thin atmospheres. These settlements feature a variety of functioning building types, such as power plants, factories, and habitats, as well as defence systems to protect against hostile ships. Commanders can enter these settlements at any time or as part of missions, interact with, kill, o…
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