Settlement FAQs

what is the settlement closest to vault 11

by Vena Berge Published 3 years ago Updated 2 years ago
image

Sanctuary

Full Answer

Where is the Vault 111 fallout shelter?

Vault 111 is a vault -series fallout shelter developed by Vault-Tec. It is located overlooking Sanctuary Hills, Massachusetts .

What is the name of Vault 111?

Vault 111 is a Vault -series fallout shelter developed by Vault-Tec. It is located overlooking Sanctuary Hills, Massachusetts.

Where is the vault located in the Commonwealth?

The area known as is a Vault Location in the Northeast area of The Commonwealth. It is located to the Northeast of Sanctuary, across a footbridge. There are 3 weapons, 1 special weapon, and 1 PipBoy game in .

What happened to the sole survivor of Vault 111?

Sixty years later, due to an "error" in Vault 111, the Sole Survivor is released from cryo-stasis and escapes. However, it is later revealed that the release was, in fact, a personal choice made by Shaun, now director of the Institute, and not an error of the Vault as initially thought.

See 7 key topics from this page & related content

See 7 key topics from this page & related content

image

What was Rivet City before the war?

What was Rivet City before the war? Battleship.

Does luck affect quests fallout shelter?

Luck also affects the chance of rush attempts succeeding. In the wasteland, it increases the chances of finding items when dwellers go out on quests and explore locations in the wasteland. The higher the Luck, the better the items.

What is DiMA fallout shelter?

DiMA is an escaped prototype synth developed by the Institute who now leads the Acadia synth refuge on Mount Desert Island in 2287.

How do you make a legendary baby in Fallout Shelter?

1:074:29Fallout Shelter: How to get Legendary Babies - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd then if you get the blue dwellers that usually come with an outfit they'll have 228. Total andMoreAnd then if you get the blue dwellers that usually come with an outfit they'll have 228. Total and their stats. So you can get those by breeding. Now how you do that is you obviously breed.

Do dwellers heal over time?

Your dwellers will recover over time (health and radiation) if you have enough food and water and if they are currently in the vault. If you lack food, your dwellers will lose health slowly. If you lack clean water, your dwellers will get irradiated slowly.

Should I tell DiMA Im a synth?

When chatting to DiMA, you can tell him you're a synth and Nick will appreciate it. On the other side, if you say synths are just machines, Valentine will go minus one on his respect algorithm.

Is DiMA Nick's brother?

↑ DiMA: "I couldn't let them do it to you anymore. We were the only two prototypes they made. I literally saw myself in you... You were my brother, Nick.

Is Kasumi a synth?

She has no synth component.

What stats matter for quests fallout shelter?

The Most Important Stats for Exploring the Wasteland in Fallout ShelterS: Strength.P: Perception.E: Endurance.C: Charisma.I: Intelligence.A: Agility.L: Luck.

What does strength do on quests in Fallout Shelter?

Strength: Increased attack damage. Perception: Reduced critical hit speed. Endurance: Reduced radiation damage.

What is perception good for in fallout shelter?

Dwellers with high amounts of perception are capable of increasing the speed at which water treatment and water purification rooms produce water. Quest Effect: Perception makes critical hits more accurate. It does so by slowing down the speed at which the critical hit cursor moves.

What is endurance for in fallout shelter?

0:056:52Fallout Shelter: Everything Endurance - YouTubeYouTubeStart of suggested clipEnd of suggested clipToday we are going to talk about what exactly endurance does and why it is better than every otherMoreToday we are going to talk about what exactly endurance does and why it is better than every other special stat endurance effects egg dwellers health which is the most important stat in the game. And

What is vault 111?

Vault 111 is one of the first areas that you will explore in the game, both in pre-war and post-war. After the events of the Great War, it is one of the few locations to remain relatively untouched by both nuclear fallout and the surviving populace above. Like most Vaults, Vault 111 had a secret experiment unknown to the inhabitants who sought refuge the day the bombs fell. Dwellers were placed in what they thought were sterilizing pods to prepare them to move further into the Vault, but were instead frozen in cryogenic stasis, as Vault-Tec wished to study the effects of cryogenic hibernation on unsuspecting participants.

What are interactive maps in Fallout 4?

Our Fallout 4 Interactive Maps is a Google-style map that anyone can add to. It points out Power Armor, Books, Bobbleheads, and more.

What is the entrance to vault 111?

Unlike other Vaults, the entrance to Vault 111 not only has an atypical pneumatic hull but also acts as a hatch which gives way to an interior elevator. The inner door opens first, followed by the hatch opening. While painted in the prelude, the Vault door is rusted and dull after the Great War. There was also a security checkpoint, a feature that most other Vaults lacked. Most of the other rooms in Vault 111 include a reactor room, a recreational area for Vault staff and the overseer's office. The Vault is significantly smaller as compared to other Vault-Tec Vaults, due to the nature of the experiment.

What is vault 111?

Vault-Tec designed Vault 111 to observe the effects of long-term cryogenic suspended animation on unsuspecting test subjects. Vault 111's staff consisted of an overseer and a small team of scientists, security guards and facility maintenance personnel employed on a short-term basis. Test subjects were lured to Vault 111 from the nearby neighborhoods of Sanctuary Hills and Concord and were placed in stasis pods after being told deceitfully that the purpose of the pods was for decontamination.

How long is vault 111 sealed?

According to Vault-Tec standard operating procedures, Vault 111 was to remain sealed for a minimum of 180 days, after which the Vault could be opened upon receipt of an "All-Clear Signal" from Vault-Tec, or at the overseer's discretion. However, after the 180-day mandatory shelter period elapsed, Vault 111 received no signal, and its staff faced dwindling supplies. Despite requests from the security staff, the overseer refused to unseal the Vault door, concerned that the radiation outside the Vault had not declined enough to be survivable.

How many security batons are in vault 111?

Two security batons and two 10mm pistols can be found in Vault 111. What makes these weapons unique is that they will always automatically be equipped when picked up, even if they are modified and renamed at a weapon modding station. Four stimpaks can be found in Vault 111.

How long was the single survivor in cryogenic stasis?

After witnessing the murder of their spouse and the kidnapping of their child, the Sole Survivor awakens in Vault 111 after being held in cryogenic stasis for 210 years. Upon accessing the Vault 111 monitoring terminal, they learn that all of the other subjects that had entered the Vault, except for themselves, their spouse and their child, had died of "asphyxiation due to life support failure." In the Dangerous Minds quest, the Sole Survivor discovers that Kellogg had been directed not to reactivate the life support for the other residents and not to release them. Sixty years later, due to an "error" in Vault 111, the Sole Survivor is released from cryo-stasis and escapes. However, it is later revealed that the release was, in fact, a personal choice made by Shaun, now director of the Institute, and not an error of the Vault as initially thought.

What does the Railsign mean in the vault?

There is a small makeshift observation post to the southwest of the Vault that has a Railsign indicating the presence of a nearby ally. Vault 111 uses a different design for its corridors giving them a more tube-like appearance, and the doors look bulkier than the doors in other Vaults.

What does the Sole Survivor discover in the Dangerous Minds quest?

In the Dangerous Minds quest, the Sole Survivor discovers that Kellogg had been directed not to reactivate the life support for the other residents and not to release them. Sixty years later, due to an "error" in Vault 111, the Sole Survivor is released from cryo-stasis and escapes.

image
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9